Tutorial LA-WEB 2006
Learning Objects for the WebCIRIA 301-A
Laboratory of Interactive and Cooperative Technologies ICT
Universidad de las Américas, Puebla
Learning objects appeared approximately twenty years ago, opening an area of interdisciplinary investigation that has not yet arrived to a satisfactory theoretical formalization. Nevertheless, since then, numerous projects have been developed on the subject, that continues to catch the attention of different professionals and investigators.
The two areas of knowledge more directly related to learning objects are Education and Computer Science. The First one is in charge of the pedagogical aspects associated to the design and development of educative content based on the concept of learning objects, whereas the second one approaches the technological challenges related to the development of systems and educative platforms based on this concept.
This tutorial presents the foundations needed to understand the concept of learning object from a technological perspective. It presents general information on open technological standards that provide options and guidelines for the development of educative platforms that consist on different types of systems based on learning objects. Special emphasis is given to the SCORM standard. Tools and systems based on this standard will be used to author and package learning objects, and later to load them in web based runtime environments to visualize their content.
Definitions and characteristics of learning objects
Types of learning object based systems
Open technological standards for the development of learning object based systems
Standards for the development of e-learning platforms
Questions and comments
Introduction to SCORM and related tools
Learning object authoring and packaging (SCROM CAM)
Learning resources and levels of granularity
Files, Assets, Shareable Content Objects, and content packages
Hierarchical Content Organizations
Learning activities and links to learning resources
Foundations of sequencing and navigation
Learning object packaging and metadata
The manifest of a content package and the packaging process
Learning Object Metadata in content packages
Distribution of learning objects in the Web (SCORM RTE)
Learning object runtime environments based in the SCORM RTE
The SCORM RTE architecture and its relation with the SCORM CAM
SCORM API for the execution of learning objects
The Data Model of SCORM based runtime environments
General information about the elements of the SCORM RTE Data Model
Questions and comments
About the Author
Arturo Rodríguez Vázquez is BC in Computer Systems Engineering, graduated from the Universidad de las Américas, Puebla (UDLAP). He is member of the Upsilon Pi Epsilon International Honor Society for the Computing and Information Disciplines. His areas of interest are Software Engineering, E-learning and Internet Programming.
Currently, BC Rodríguez is still interested in Learning Objects. He is coauthor of a short paper in the subject to be published in the 4th Latin American Web Congress (LA-WEB 2006), and participates in a seminar about learning objects organized by a group of Mexican colleges interested in Internet development (Corporación Universitaria para el Desarrollo de Internet, CUDI).